Getting Started in iOS Game Development
Over the last few weeks I've been reading a lot about iOS Game Development and must admit I have found hundreds of posts and useful tutorials on getting started; however I thought I would write my own set of tutorials to echo back what I have read with my own twist on things.
This first short post is about tooling up! I believe in having the write tool for the job and that includes software!
Therefore here is a short list of software I recommend you use with a brief description of each:
- XCode - hopefully if you are reading this post you will know what Xcode is; however if you don't its the Apple IDE. Its the Development environment, the bit of software you need to develop, compile and release your application. Kind of important: http://developer.apple.com/technologies/tools/
- Cocos2D - (for iPhone) is a framework for building 2D games. Its a direct port of the cocos2d framework but written in objective-c. Its easy to use, fast, flexible and free! 2500 AppStore games have been created since its port just 1 year ago: http://www.cocos2d-iphone.org
- Tiled Map Editor - if your going to be getting into Tile Map games then this is the editor for you. Lots of rich features and some great examples on their website. http://www.mapeditor.org/
I'll write some additional posts on using each piece of software shortly.
Check back soon for the first tutorial.
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